How to update fear 2




















Also, you can finally disable Film Grain Anyway, just thought I would let others know. Joined Nov 27, Messages 16, I have explored every possible part and I havent rushed through any part of this game. Joined Jan 8, Messages 8, A bit odd I spent 17 hours on the game I thoroughly enjoyed it, too. Joined Sep 30, Messages 1, If you only play SP is alright. MP for PC sucks balls I am not kidding you.

Consolitis written all over it plus no AC and dedicated server files. CrimsonKnight13 said:. Posts: 3. Discussions Rules and Guidelines.

Game freeze at Red swirl lkoading screen Interval Cannot control the game at all. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. There are about four enemies in here, and you can either go up and take cover atop the steps or to into the booth to you right for the armor.

There are also a few health shots around the stairs, as well as a Hammerhead under the walkway. Go through the train on the left and about three Heavies will appear on the walkway, one after the other, so either use what's left of your sniper rifle or the hammer.

Head into the corner and flip the switch, then use your pulse gun on the trio that walks onto the tracks, and aim for the armored Replica. Hop down and swap your Hammerhead or near-empty Sniper Rifle for a Laser gun. Move up the tracks and go through the hole and crawl through the next. Pick up the intel and move through a door to see a bus.

Hop over the rail and stop as the bus falls, then go around and down the tracks; notice the color going gray. Through the door you will encounter the non-harmful ghosts, so hop into the train, turn around, and then proceed up. Pick up the armor and the rifle to your left; I had the missile launcher, laser, pulse, and assault rifle.

Equip your laser if you want to test it out, but I kinda think it's trash, but either way you'll be out of ammo so swap it for an auto shotgun after the fight. There are about six enemies here, and if you don't take up point inside the snack bar they will.

Again, swap the laser for a shotgun and move on. Through the door you can open a gate on a fence for armor. In the next area just blast the first few enemies, then use a pulse round on the armored Replica neardy.

Two more heavies emerge from a door around the corner, so you can mine that if you want. There's health in the booth and hammer ammo on the wall if you need either. In front of the door is armor and more ammo, so get those. Go through and out into the next area. Around the right you can hop onto the tracks, and when you move down two soldiers drop, but hide by the wall to the right as a train speeds down and will take them out.

There are however three more enemies around the building, so handle them. There's ammo on a table and up the steps is an intel item at the back and armor, but save the armor until you look over the top of the train and kill the two soldiers that appear. Grab the armor and hop on top of the train to get over, and there is one enemy who runs out the door.

Proceed to see Keegan to your right and move over the rubble to end the level. Take cover in the alcove to the left as you fight the others on the street, and you're taking cover from the sniper down the road. When the soldiers are dead, just go slo-mo and use your ASP to kill the sniper. Now by the subway exit and by a crate nearby is sniper ammo, as well as the gun from the sniper you just killed if it fell.

It may be a good idea to toss your shotgun for the sniper rifle because it doesn't make sense to drop the assault rifle. Now moving up toward the crater in the road there will be four to appear inside it and another sniper up to the left, so take cover and slo-mo kill him, then dice up the Replicas.

When crossing the crater, go left and into the building where you can handle the four soldiers on the ground and the sniper above the movie house. I wouldn't swap anything for the laser.

And when you enter the theater an armored enemy pops out, so use a single pulse shot on him. Then grab the reflex booster on the side. Down the road just shoot the power generator above the suit and it will open up for you. Get in and kill the four enemies that appear. When you approach the corner a lesser mech appears to the right along with a missile launcher and some infantry, so send a volley of missiles and pour into them.

Then up to the right is another missile guy. Moving up you run into another mech ahead of you, and then another to your right. When you near the next corner another mech will appear, but this one brings a nasty wave of many missile infantry and tons of ground soldiers. The red targets are priorities, or anything above ground, as you can use the light cover in the street to protect against the slow-moving mech. So missiles first, volleys and bursts into the mech, and then clean up the heavy Replicas as your suit repairs.

When you move up this street an Elite Mech suit, the kind you have, will drop in, but he's actually not much tougher than a little one; at least he only fell to one rocket volley and then a few seconds of machine gun fire.

Either way just back up as he moves closer and keep firing on him, it's all you can do. Kill a few soldiers, move up the upper right, kill anyone inside, and that is all for this mech adventure. Get out and hop over the wall. On the street of ghosts you need not worry of attacks, just go to the very end and hop into the pipe.

Follow it and you'll end up on a slanted road, which you can just hop over the median if you wish, or go all the way around. Hop down the hole, hop over a wall, and drop into another hole. You can go left to see a road fall, then go right until you see someone.

Behind him is the hole to get into the tunnel. Nice and short level, good. Follow the path and hop at the end of the walkway. Go around the machinery and down a ladder, then slide along some debris to the next platform.

Pick up the intel, then take cover behind the crates on the left as you fight four Replicas, who are very weak to headshots with no helmet; and also you can use the exploding barrels. Then go up and pick up an intel by the platform. Get on and press the button in the upper right corner. The second one pulls up to your left, and from there they can enter your car from all but the very back and the right of you. The assault rifle is the gun of choice, but either have the pulse or sniper ready for the quick swap out.

I also say that once the other tram is over you, start setting up mines in spot such as the hall between this rear car and the front; or save them for when you board the front car, your call.

It's just a test of your ability to survive when you don't have solid cover and the enemies do not stop pouring in. You really don't have time to aim, as you will constantly need to reposition yourself.

Use them in any order, but I say hold the mines for when you board the front car. It was now that I switched to the sniper rifle, but you could use a pulse shot now when you are swarmed. When you hear that the rear car is in danger, run through the hall and press the use button to get on the front car.

Now things get interesting as the enemies can only enter from the back, so now is a good time to set mines all along the back of this car. These are just the Replicas with no helmets, so aim for the heads and don't let them swarm you - it would be very easy with a pulse shot or a shotgun, but the ASP will do.

Then the fighting is over. When you hear the repeated warnings, get near the control panel and when the objective is to use it, use it; though oddly I did die when I first used it, not sure why. Get down on either side, approach the guy once, then again using either ladder.

Around the corner up here is an intel, and then go up the ladder through the doorway. Just one lone assassin to kill. Move along and take a ladder to your right for an intel. Cross the walkway to make him disappear again.

Continuing down this hall is the correct path, but if you need a med kit and some light ammo you can take a vent to the left all the way around to above where you picked up the intel, but then you'll need to kill an assassin, and if you do you can crawl on the pipe to get back on the path. Go up the ladder for grenades, pulse ammo, and an intel nearby. In the next big room you are free to follow him.

Go down one level and look to the left for a ladder to climb down to pick up another intel. Back up and look to the front of the platform, which is at the bottom of the ramp, you can use the panel to lower the platform, then run up the ramp and across to the other side.

Grab the laser if you ASP is low on ammo, because when you get on the platform and try to cross, three assassins will drop on. A mine may help, but all you can do is fall back and use slo-mo, hopefully cutting it off so you'll have enough for all three.

Three pulse rounds may not be a waste if used on them. Hop off onto the walkway and go right after you kill him. Use the ladders to get a reflex booster. Go back and take the ladder at the other end, and reach the second platform. First go up the ramp and kill the assassin here. To the left is armor. Just like the first platform, go to the front of it and use the controls to bring it down, and get on.

When you step on the next platform you will go to the walkway on the right, but be ready for the ninja who appears. Go down the ladder and going over the catwalk you'll hit one more assassin, and then another from behind as you try to go up the little ramp. Go into the light. Med kit on your right.

Going down the ladder you see a ninja appear, so hurry down and be ready to slo-mo fry his ass. More armor by the steps and an intel on the floor. Go up the steps for the sniper ammo and pull the lever. Duck and be ready to slo-mo snipe three snipers; up high to the right and left, and low to the left.

Move up and you'll hear you need to ready the deployment of the tram. When I stepped on the tram a fourth sniper was above me to the left. Go to the right side the tram and jump off to reach some supplies.

Keep the sniper rifle in hand. Go up the ladder and trying to cross the catwalk annother sniper appears to the left. Then quickly run across and take shelter behind the crate as three appear to the far side, I guess what is at the end of this whole walkway. Missile ammo and sniper ammo to pick up, along with the dropped ammo from snipers.

You can follow the path of guns to armor, but don't fall off because you need to go back to the sniper walkway and up a ladder to operate a control panel. Doing so will trigger a bunch of enemies to pour into the area, but no snipers. And though it may appear this control box is safe, it isn't for some reason. You need to pop a few heads and quickly get down the ladder and take shelter away from the enemies, the corner is a nice spot.

Just snipe the ones from the doorway and the ones from where you entered. Once all is clear you don't go back down the long ladder, you just move to where the enemies came from and hop off from a broken ladder. Collect anything you see and use the panel on the tram to get to Still Island. At any point I wonder if it occurred to you to say "can I not go to Still Island?

I believe you must go left and then go right to flush out another melee mashing, and it's with this second one that the path along the right wall will open. Grab the med kit and use the lift, after another mashing of course. Just move up and around, and then do it again.

To the left is the gate, and hop down the ladder. Follow the pipe and you emerge on a reflex booster and some ammo, as well as four Replicas, all the while noting that your screen is flickering. FYI, Morales is up to the left on the turret. Move up and go left to take cover from the group of six enemies down the other way, and snipe all you see, he may help on a few. Collect and go up a ramp, but save the armor, first kill the three Replicas.

There are then two more when you advance, so be sure to pick up that armor before you move on Morales' position. When he gets to the door, get onto the turret and use all the yellow barrels, anything that looks like it contains flammable materials; don't forget you can slo-mo.

The attack comes from in front of you, to your right, to your left, and then back to your right. There are three armored Replicas that need a massive amount of shells to die, and any green laser sources are top priority; use a med pack whenever needed.

After the fight just go inside and use the blue button on the right. Go in and get with Stokes on the elevator - yeah, resist the urge to tell her to stay behind, it doesn't help. Press the button and grab the intel in the next room, it's on the floor, and then another in the following room. Then use the next airlock chamber, and then pick up another intel along the path. And after the third airlock there is another intel. Step onto the platform and you're here.

Go left and use the controls, then strap in and watch the scene. She pops up to your left, if you want to pause and scope her out for once. When in freaky land, go up to the panel and try to use it.

Now look ahead to the right for some enemy and shoot him. Remember you have slo-mo, so use it as you move forward to the console and activate it go back again. This round you can just run left, up to the panel, kill four enemies in slo-mo, and then use the panel.

One last time, you can just run left, go slo-mo, shoot as you approach the panel, and just use it. Now you must mash melee and press fire when the gun is to his head. All that's left to wonder is when the next game will come out and what the heck you missed.

To be honest, I would have rather seen that action than the action I was a part of. What's odd is how the items are counted in the mission select menu, because for some I had more. I'm not sure, I'll just find them all and get back to you. Either take the door on the side or hop over. Intel Two - After your second battle, check in the corner by some containers.

Intel Three - Through the doors Stokes open shortly after getting Two. Intel Four - In the room shortly after where you hear Genevieve speak. Intel Five - In the penthouse, on the kitchen top after the fight. Intel Six - Through the secret doorway. Intel Seven - Same as six. Level 2 Intel One - On the wall by the door soon as the level starts. Intel Two - In the bigger room up the hall soon after.

Intel Three - When you enter a bloody room, look left to see a door that goes through the bathroom and into a back room with the intel. Intel Four - In the lobby-like area to right and this is in the blown-up room. Intel Five - After you meet Genevieve, in the next room you enter. Intel Six - After you kill three enemies from above, drop down, swing around the corner behind you, and in the women's room you'll find this one in the bloody stall. Intel Eight - After a fight in the snack room, this is through a vent in the room behind the reception desk.

Intel Nine - When backtracking from the scene, this is through the newly- opened door, on the rail. Level 3 Intel One - Up the stairs in the first room. Intel Three - In the room you see the little demons, it's between the book shelves. Level 4 Intel One - In the middle room as you start. Intel Two - When you first enter the office areas, this is at the other end of the room. Intel Three - After the catwalks around the elevator shaft there is a fight with about six enemies, the intel is in the middle of this room.

Intel Four - Around the corner when you see a ladder is cut off by fire. Level 5 Intel One - In the room you see with blood on the window shortly after starting. Intel Two - At top of room with the test subject creeper. Intel Three - After the part where you fight creepers around some bombs, you go up a ladder and through a door, and there is this intel.

Intel Four - When you reach the room with the lift, fall down by the ladder and it's in the room nearby. Level 6 Intel One - After the plane crashes, it's in the next room. Intel Two - In the corner room after the fight with the "amateur puppet master". Intel Three - Go up the stairs in the building the enemies come from in your first fight, kill two more, two out the window, and then go into the corner room for this and an injector. Level 7 Intel One - In one the cubicles after you kill the first three enemies at the start.

Intel Two - In the garage where you park the suit, in an office. Level 8 Intel One - Under the desk in the first classroom. Intel Two - Going up the stairs soon after and into the first classroom to find this one. Intel Three - In the second room after the armored suit fight. Level 9 Intel One - Through the hole in the bathroom, it's on a desk. Intel Two - In a classroom nearby the first one. Intel Three - Through the back door on the kitchen. Intel Four - After the ghosts in the dark corridors you fight some enemies in a hallway.

Go into the room on the right and in the upper right corner is the intel on a desk. Intel Five and Six - Both in the principal's office. Intel Seven - In the video area through the nurse's office door. Level 10 Intel One - On a desk on the ground level of the first room. Intel Two - After a fight with three enemies you will hop out of a room window and if you hop into the next room you will get this.

Intel Three - Nearby in the corner of Two is a ladder that leads to this one. Intel Four - Inside the broken test chamber after block 4. Intel Five - After the Armacham leader sends his goons on you, there is an intel on a shelf in the room with three enemies. Intel Six - In the control room of the test subject chamber. Level 11 Intel One - In the booth after you fight two assassins. Intel Two - On the fourth tracks with the bloody skeletons you'll find this one by a column.

Intel Three - After the ghostly sewer, get into the second train for the intel. Intel Four - Once you have the laser, the next one is on a table through two holes in the wall.

Intel Two - By the tram car befor you get on. Intel Three - On the upper level after the tram crashes. Intel Four - Shortly after Three you will kill an assassin, and down the path is a ladder to your right that leads to the intel. Intel Five - After you climb a ladder and find pulse ammo, this intel is behind the supplies.

Intel Six - In the big area you see Keegan move around, there is a ladder at the back to take down to this intel. Intel Seven - Under some steps shortly after Keegan pushes you. Level 14 Intel One - On the floor after you take the lift up with Stokes. Intel Two - At the back of the very next room.

Intel Three - After the second airlock you'll find this one at the end of the fenced path. Intel Four - After the third airlock it's on a toolbox. Get near the end and to the right in the room in a projector. Confirmed to work with the F. Origin-DIE and F. This will update your game to v1. Just extract all the files in your FEAR 2 install directory overwriting the old ones. Yeah 52, pls help us someone to play it online, i followed all instructions with the Enabler, but no servers are listet to play on.

Here's patch 1. Your IP Address is. Location is. Comments Feel free to post your torrent, subtitles, samples, free download, quality, NFO, rapidshare, depositfiles, uploaded. Don't be rude permban , use only English, don't go offtopic and read FAQ before asking a question. Owners of this website aren't responsible for content of comments. February 24th, New Megashares Links Please. If someone could post those i would very much appreciate it.

Thanks in advance. Sorry i meant part A and C i cant download. I already have part B.



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